SpaceClaim Training Course

SpaceClaim Training Course

18
3h 40m 53s
  1. Section 1

    Introduction and History

    1. Episode 1 10m Free
  2. Section 2

    Workspace, Toolbars and Tree Panel

    1. Episode 1 12m 52s Free
  3. Section 3

    Layout, Units and Display Tools

    1. Episode 1 10m 29s Free
  4. Section 4

    Advanced Sketch Tools

    1. Episode 1 16m 2s Free
  5. Section 5

    3D Modeling

    1. Episode 1 29m 22s Free
  6. Section 6

    The Powerful Move Tool

    1. Episode 1 17m 31s Free
  7. Section 7

    Pattern Tool

    1. Episode 1 14m 28s Free
  8. Section 8

    The useful Combine Tool

    1. Episode 1 14m 55s Free
  9. Section 9

    Practical Overview of Move, Combine and Split Tools

    1. Episode 1 13m 25s Free
  10. Section 10

    Fill Tool

    1. Episode 1 7m 55s Free
  11. Section 11

    Blend Command

    1. Episode 1 10m 5s Free
  12. Section 12

    Replace, Fill pattern and Mirror Tools

    1. Episode 1 7m 46s Free
  13. Section 13

    Shell Tool

    1. Episode 1 6m 59s Free
  14. Section 14

    Offset Tool

    1. Episode 1 4m 2s Free
  15. Section 15

    Enclosure Tool

    1. Episode 1 8m 1s Free
  16. Section 16

    Creating Assembly

    1. Episode 1 16m 19s Free
  17. Section 17

    Measure Tools

    1. Episode 1 12m 3s Free
  18. Section 18

    Repair Tab

    1. Episode 1 8m 39s Free
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SpaceClaim Training Course — Ep 01

Session 5

Episode
01
Run Time
29m 22s
Published
Oct 15, 2025
Course Progress
0%
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About This Episode

Introduction

In this SpaceClaim training session, we’ll begin with a thorough overview of the Constraint environment tools. Following that, we’ll introduce fundamental and essential utilities within the 3D environment, among which the “Pull” command stands out as one of the most significant—serving as the bridge from 2D to 3D design. This session will also cover practical commands within the “Pull” toolset, including Pull, Direction, Revolve, and Sweep operations.

1. Constraint System

SpaceClaim’s Constraint environment is utilized for applying geometric constraints within 2D design work. When developing sketches, you can employ Constraint tools to establish geometric relationships among lines, arcs, points, and other sketch components. Through this environment, you can achieve precise control over the dimensions and positioning of your drawn elements. In this session, we covered all tools within this section including Dimension, Coincident Constraint, Parallel Constraint, Perpendicular Constraint, and Equal Constraint.

2. Three-Dimensional Modeling

2.1. Pull Command

Among SpaceClaim’s most crucial 3D design utilities is the Pull command, which enables us to generate 3D forms from 2D geometry. This tool offers diverse and comprehensive capabilities. In this session, we’ll concentrate on some of the most practical and foundational features of this command, which include Revolve and Sweep operations.

2.1.1. Revolve Operation

The Revolve feature is one of the most powerful tools within the Pull command. This option functions by selecting a rotation axis for the target geometry and then rotating it by a specified angle around that axis. For instance, by rotating a rectangular profile 360 degrees around one of its edges, we can generate a cylindrical solid.

2.1.2. Sweep Operation

The Sweep feature within the Pull toolset represents one of the most practical and valuable tools in this category. This command enables us to translate a 2D geometry (profile) along a defined 2D path, thereby generating a 3D solid. In simpler terms, with the Sweep command, we specify a profile and a trajectory, and the software extrudes the profile along the chosen path to produce the intended 3D form. For example, by utilizing a circular profile and a linear or curved path, we can create three-dimensional tubes or helical coils.

Session Summary

This session’s purpose was to complete essential topics in the 2D environment, including working with tools in the Constraint section. Additionally, we introduced the fundamentals of 3D object creation.

By the conclusion of this session, you should be capable of constructing simple 3D forms such as a rectangular prism, a cylinder, and also a hollow curved conduit. Each of these models can be generated using various tools available within the Pull command.